As per usual, I'm just writing mostly to write. Read at your own peril and curiosity.
I find myself pulled in a hundred different directions. I suppose that's basically par for the course for me-you can see that in my artwork too, really. I still want to do the game, and life is still getting in the way. I think the only way I'll ever get it done is if I start to just force myself to do a sprite a week. Get working on tile sets. And that means making the decisions I've wanted to not make.
Unlike other forms of media, a game is very heavily dictated by the style it plays in. That means that while a DVD and a VHS tape both functionally play videos, even though the DVD has all kinds of other stuff on it and is a huge QoL improvement, both are basically the same thing. A movies a movie. But Mario (a platformer) is not Star Ocean (an RPG) is not Halo (an FPS). I've had two specific ideas for the game. Both are radically different in terms of work and final product.
I know I need to do the simpler version first. There's no way I could do something as ambitious as a Metroidvania style adventure my first time out, particularly with all the things I want to put in there. My heart isn't totally in the simpler game, though. My art isn't really up to spec. My coding is REALLY not up to spec. ...I actually think I have the music side figured out, though. I still need to hit up my composing friends to see what they can and if they'd be interested. I'd bet they will be, but it's rough getting all that together.
Ultimately, it's really just scary as hell, knowing how much of myself will be put on display in a project like that. The parts of me that get frustrated and call it good enough, the parts that are obsessive about getting it right, the incongruities of my mind played out on a screen in front of ten people... in front of a few thousand. Several million. No one at all. It's terrifying.
I gotta remember Dune.